12/24/2022 0 Comments Battlefield 4 psn![]() ![]() Moving past image quality matters, we're pleased to see HBAO reinstated on Xbox One as promised by DICE's tech guru Johan Andersson, who specifies that it uses the "same tech as PS4/PC". ![]() This doesn't excuse the Xbox One's image quality by comparison to the 900p output on PS4, but it's one less point of concern if this is the only version you intend to buy. The aliasing issues still persist in a typical manner for a 720p game, but not in such a vicious capacity as was once the case. Thankfully for Battlefield 4, these sharpening artefacts have been entirely removed for its final release on Xbox One. This produces a prominent halo effect around around details - the idea being that it adds "pop" to some elements, but with the largely unwanted side effect of emphasising aliased edges. As is the case for Xbox One games such as the recent Call of Duty: Ghosts, some titles rendering at below 1080p make use of a hardware upscale that artificially sharpens the image. ![]() Interestingly, the third issue is where we see an active design change being made. "There are image quality improvements on Xbox One since we last saw the game, but the resolution and performance differentials remain in full effect on the final code." For a close look at the results in any combination, feel free to check out our head-to-head comparison videos below, or our 76-strong image comparison gallery. Secondly, the black crush previously seen on Xbox One is gone for the consumer-side product, meaning the colour space is now a much closer match to the PS4's. Firstly, the brightness of the game ships at 50 per cent as default, rather than the stock 30 per cent set at the Stockholm event, meaning the image produced here now lines up precisely with the PC's. A post-process anti-aliasing method is in place for both versions, but it's simply not enough to pull the Microsoft release out of the muggy mire as far as image quality goes - it stands as a real shame.Īs addressed in our editor's blog Q+A, there are three specific factors that influenced the image quality of the preview build comparison, and each has been put to rights for the final release. In motion, it's the Xbox One version that suffers from the greater temporal aliasing - a flicker artefact on thin geometry and power-lines while panning - but also a general muddying of enemy outlines on the horizon. If you're buying the PS4 version, you're getting a 1600x900 image scaled to whichever output you'd prefer, while the Xbox One trots behind with a 1280x720 framebuffer that, to be blunt, has an impact on overall visibility on some of the game's bigger multiplayer maps. But now, with the retail releases out in the wild, we can see to what extent this disparity is set in stone, and whether DICE's implication of further tweaks to the Xbox One release actually makes up any ground.įor the sake of absolute thoroughness, we can confirm any such change doesn't extend to the resolution issue. The PS4 had the higher internal resolution, a considerable performance lead in motion, and the addition of extra effects such as horizon-based ambient occlusion entirely missing on Xbox One. After running our preview comparison of Battlefield 4 exactly one month ago, it was startling to see how great the advantage proved for one platform in particular a shocking signifier of the form all future next-gen comparisons might take.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |